Difference between revisions of "V4 Requirements for Standard Types"
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A UTF-8 encoded Unicode character string. | A UTF-8 encoded Unicode character string. | ||
Since this type does not map directly to any native C/C++ type, we're going to have to discuss the implementation and facilities we'll provide. Marty has a proposal for an implementation taking into account Jeff's ideas and the requirements of character encoding conversions that I'll link to here when it's ready for public consumption. |
Revision as of 17:33, 19 May 2005
The purpose of this page is to discuss and agree on a set of standard basic data types that will be supported throughout EPICS V4. As at 2005-5-19 the latest implementation of Data Access doesn't support all the types that the V4 database is proposed to support; we should try to converge on a common set.
If you wish to comment, please use the "Post a comment" link under "This Page" in the left-hand column of this page; your comment will be added to the bottom of the Talk page which you can read here.
epicsTypes.h
This header will include a set of typedefs (OS dependent if necessary) as follows:
epicsInt16
A signed (2s-complement) 16-bit integer type.
epicsUint16
An unsigned 16-bit integer type.
epicsInt32
A signed (2s-complement) 32-bit integer type.
epicsUint32
An unsigned 32-bit integer type.
epicsInt64
A signed (2s-complement) 64-bit integer type.
epicsUint64
An unsigned 64-bit integer type.
epicsFloat32
A 32-bit IEEE floating-point numeric type.
epicsFloat64
A 64-bit IEEE floating-poing numeric type.
epicsOctet
An (unsigned?) 8-bit character type. This is not intended for numeric operations, just for use when storing and manipulating UTF-8 encoded character strings.
epicsString
A UTF-8 encoded Unicode character string.
Since this type does not map directly to any native C/C++ type, we're going to have to discuss the implementation and facilities we'll provide. Marty has a proposal for an implementation taking into account Jeff's ideas and the requirements of character encoding conversions that I'll link to here when it's ready for public consumption.