Difference between revisions of "V4 Design: dbdInterfaces"

From EPICSWIKI
Line 57: Line 57:
* Exceptions must be defined. TBD
* Exceptions must be defined. TBD


=== enum, interface, struct, array ===
=== enum, struct, interface, array ===


The syntax uses the terms enum, interface, and struct.
In adition to the primitive types the syntax
uses the terms enum, struct, interface, and array.
 
==== enum ====


An example of an enum is:
An example of an enum is:
Line 81: Line 84:
     };
     };


An example of an interface definition is:
==== struct ====
 
    interface DbfBool extends Dbf {
        bool get();
        void put(bool val);
    };
 
In C++ would be:
    class DbfBool : public Dbf {
    public:
        virtual bool get() = 0;
        virtual void put(bool val) = 0;
    };
 
In Java would be:
    interface DbfBool extends Dbf {
        bool get();
        void put(bool val)
    };
 
An example of a struct definition is:
An example of a struct definition is:


Line 122: Line 106:
         public double high;
         public double high;
     };
     };
==== interface ====
An example of an interface definition is:
    interface DbfBool extends Dbf {
        bool get();
        void put(bool val);
    };
In C++ would be:
    class DbfBool : public Dbf {
    public:
        virtual bool get() = 0;
        virtual void put(bool val) = 0;
    };
In Java would be:
    interface DbfBool extends Dbf {
        bool get();
        void put(bool val)
    };
==== array ====


An example of a definition that includes an array is:
An example of a definition that includes an array is:


     bool get(int32 len,octet[] data);
     void get(int32 len,octet[] data);


In C++ ,this would become:
In C++ ,this would become:


     bool get(int len, char data[]);
     void get(int len, char data[]);
 
In Java this would be:
 
    void get(int len, byte[] data);


----
----
Line 139: Line 149:
=== string support ===
=== string support ===


The string support is only needed for C++. The Jave implementation
The string support is only needed for C++. The Java implementation
can just use String wherever NonmutableString or MutableString appear.
can just use String wherever NonmutableString or MutableString appear.


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         void destroy(); // Call this when done with string
         void destroy(); // Call this when done with string
         int32 getLength();
         int32 getLength();
         void get(int32 len,octet[] data);
         octet[] data;
     };
     };
      
      
Line 156: Line 166:
     interface MutableString extends NonmutableString {
     interface MutableString extends NonmutableString {
         int32 getCapacity();
         int32 getCapacity();
         void put(int32,len,octet[] data);
         void setLength(int32 len);
     };
     };
      
      
Line 167: Line 177:
=== array support ===
=== array support ===


This is only needed for C++. Jave already provides an analogous facility.
This is only needed for C++. Java already provides an analogous facility.


     // ArrayCopy only works on primitive types
     // ArrayCopy only works on primitive types
Line 343: Line 353:
  </center>
  </center>


Each database field is accessed via an interface which all derived
Each database field is accessed via an interface which all extend
from the following interface:
the following interface:


     interface Dbf{
     interface Dbf{
Line 468: Line 478:
     ...
     ...
     precord->fstring->get(pstring);
     precord->fstring->get(pstring);
     printf("%.*s\n",len,pdata);
     printf("%.*s\n",len,pstring->data);


Code that does not include the header file can use the introspection methods
Code that does not include the header file can use the introspection methods
Line 478: Line 488:
=== Structure Fields ===
=== Structure Fields ===


    interface DbfIntrospect {
        dfType getType();
        Dbf getInterface();
    };
   
     interface DbfStruct extends Dbf {
     interface DbfStruct extends Dbf {
         int16 getNfields();
         int16 getNfields();
         DbfIntrospect getIntrospect(int16 index);
         Dbf getInterface(int16 index);
        DbdField getDescription(int16 index);
     };
     };
The following traverses the fields of a DbfStruct
    DbfStruct *pDbfStruct;
    MutableString *pMutableString;
   
    for(i=0; t< pDbfStruct->getNfields(); i++) {
        DbdField *pDbdField = pDbfStruct->getDescription(i);
        int len = pDbdField->getNameLength();
        MutableString *pname = pMutableStringFactory->create(len);
        pDbdField->getName(len,pname);
        DbfType type = pDbdField->getType();
        printf("field %s type %d\n",pname->data,type);
        pname->destroy();
    }


Structure fields can only be accessed via introspection.
Structure fields can only be accessed via introspection.
Line 760: Line 782:
      
      
=== Record, Link, Device Support ===
=== Record, Link, Device Support ===
NOTE: The introspection interfaces should be separated from implementation interfaces. Thus
* Support - report,...,disconnect should be separate interface
* RecordSupport and LinkSupport should be defined in separate document.


     // base interface for support
     // base interface for support

Revision as of 16:26, 12 August 2005

EPICS: dbdInterfaces - IOC Database Description

August 12 2005


Overview

This document describes definitions for code that accessses IOC records, i.e. the records created from Database Definitions. The definitions are intended for code that:

  • includes header files generated from dbd definitions. Header files are generated from the following dbd definitions:
    • record - Should only be included by record support.
    • struct - Included by code that understands the struct.
    • menu - Included by code that understands the menu.
  • does not include the header files.

Syntax

The syntax is defined so that it is easy to provide C++ and Java definitions.

NOTE: Most of the code fragments use C++ syntax.

Primitive Types

  • bool - a value that takes the values true or false
  • octet - an 8 bit byte
  • int16 - a 16 bits signed integer
  • int32 - a 32 bit signed integer
  • int64 - a 64 bit signed integer
  • float32 - a 32 bit IEEE float
  • float64 - a 64 bit IEEE float

In Java these types become:

  • bool => bool
  • octet => byte BUT no arithmetic is implied
  • int16 => short
  • int32 => int
  • int64 => long
  • float32 => float
  • float64 => double

In C++ these types become:

  • bool => bool
  • octet => char BUT no arithmetic is implied
  • int16 => short
  • int32 => int
  • int64 => long long
  • float32 => float
  • float64 => double

NOTES:

  • C++ may require something else to handle the integer types
  • Exceptions must be defined. TBD

enum, struct, interface, array

In adition to the primitive types the syntax uses the terms enum, struct, interface, and array.

enum

An example of an enum is:

    enum LinkDir {
        LinkDirNone,
        LinkDirForward,
        LinkDirIn,
        LinkDirOut,
        LinkDirInOut
    };

The C++ definition is identical. In Java 5 the definition would be:

    public enum LinkDir {
        LinkDirNone,
        LinkDirForward,
        LinkDirIn,
        LinkDirOut,
        LinkDirInOut
    };

struct

An example of a struct definition is:

    struct DisplayLimitData {
        float64 low;
        float64 high;
    };

In C++ this would be:

   class DisplayLimitData {
   public:
        double low;
        double high;
    };

In Java this would be:

    class DisplayLimitData {
        public double low;
        public double high;
    };

interface

An example of an interface definition is:

    interface DbfBool extends Dbf {
        bool get();
        void put(bool val);
    };

In C++ would be:

    class DbfBool : public Dbf {
    public:
        virtual bool get() = 0;
        virtual void put(bool val) = 0;
    };

In Java would be:

    interface DbfBool extends Dbf {
        bool get();
        void put(bool val)
    };

array

An example of a definition that includes an array is:

    void get(int32 len,octet[] data);

In C++ ,this would become:

    void get(int len, char data[]);

In Java this would be:

    void get(int len, byte[] data);

support for strings and arrays

string support

The string support is only needed for C++. The Java implementation can just use String wherever NonmutableString or MutableString appear.

The following interfaces are for allocating tempory storage for strings:

    interface NonmutableString {
       void destroy(); // Call this when done with string
       int32 getLength();
       octet[] data;
    };
   
    interface NonmutableStringFactory {
        NonmutableString create(int32 len,octet[] data);
    }
    interface MutableString extends NonmutableString {
       int32 getCapacity();
       void setLength(int32 len);
    };
   
    interface MutableStringFactory {
        MutableString create(int32 int32 capacity);
    }

These will use free lists to manage the storage for the octet arrays.

array support

This is only needed for C++. Java already provides an analogous facility.

    // ArrayCopy only works on primitive types
    interface ArrayCopy {
        copy(DbfArray from,DbfArray to);
    }

This only supports primitive types, i.e. DbfBool,...,DbfFloat64.


DbfTypes

The following naming conventions are used:

Dbf
any class starting with Dbf describes a field in a generated header file. For example DbfArray describes a field generated from field(name,array(float64[]).
Dbd
A class name starting with Dbd describes something related to dbd definitions. For example DbdLinkSupport describes a dbd link definition.

All Dbf and Dbd definitions are interfaces. Thus all access to data is via interfaces. The IOC database implements the interfaces, with help from record, link, and device support. After initialization data can only be accessed via the interfaces. This allows the database to handle actions like posting database monitors without any help from record, link, or device support.

DbfTypes.h

The following enum definitions describe each field in the header files generated from DBD struct and record definitions.

    enum BasicType {
        BasicTypeBool,     // DbfBool
        BasicTypeOctet,    // DbfOctet
        BasicTypeInt16,    // DbfInt16
        BasicTypeInt32,    // DbfInt32
        BasicTypeInt64,    // DbfInt64
        BasicTypeFloat32,  // DbfFloat32
        BasicTypeFloat64,  // DbfFloat64
        BasicTypeString,   // DbfString
        BasicTypeArray,    // DbfArray
        BasicTypeStruct,   // DbfStruct
    };
    enum DbfType {
        DbfTypeBasic,       // DbfBool,...,DbfStruct
        DbfTypeMenu,        // DbfMenu
        DbfTypeEnum,        // DbfEnum
        DbfTypeLink,        // DbfLink
        DbfTypeDevice,      // DbfDevice
        DbfTypeMDArray,     // DbfMDArray
        DbfTypeTimeStamp    // DbfTimeStamp
    };


Discussion of DbfTypes

The following shows the code generated from DBD files:

structure definitions

If a structure is defined as:

    struct(DisplayLimit) {
        field(low,double)
        field(high,double)
    }

Then the generated C++ header file will be

    class DisplayLimit {
    public:
        DbfFloat64 *low;
        DbfFloat64 *high;
        static int16 lowIndex = 1;
        static int16 highIndex = 2;
        static int16 lastIndex = highIndex;
    };

The generated Java file is

    class DisplayLimit {
        public DbfFloat64 low;
        public DbfFloat64 high;
        public static final int16 lowIndex = 1;
        public static final int16 highIndex = 2;
        public static final int16 lastIndex = indexHigh;
    };

In addition code will be generated that implements the following:

    struct DisplayLimitData {
        float64 low;
        float64 high;
    }
    interface DisplayLimitAccess{
        void get(DbfStruct, DisplayLimitData data);
        void put(DbfStruct, DisplayLimitData data);
    }

record definitions

If a record is defined as:

    record(Example) extends IocRecord {
        ...
        field(fbool,bool)
        field(foctet,octet)
        field(fint,int16)
        ...
        field(ffloat,float64)
        field(fstring,string)
        field(farray,array(double[])
        field(fmdarray,array(double[,])
        field(fmenu,menu(name))
        field(fenum,enum)
        field(flink,link(in))
        field(fdevice,link(in,analogIO))
        field(DisplayLimit,struct(DisplayLimit))
    }

Then the generated C++ header file will be

    class IocRecord {
    public:
        DbdRecordInstance *base;
    };
    class ExampleRecord : public IocRecord {
    public:
        DbfBool      *fbool;
        DbfOctet     *foctet;
        DbfInt16     *fint;
        ...
        DbfFloat64   *ffloat;
        DbfString    *fstring;
        DbfArray     *farray;
        DbfMDArray   *fmdarray;
        DbfMenu      *fmenu;
        DbfEnum      *fenum;
        DbfLink      *flink;
        DbfDevice    *fdevice;
        DbfStruct    *displayLimit;
        static int16 baseIndex = 1;
        static int16 fboolIndex = 2;
        ...
        static int16 lastIndex = DisplayLimitIndex;

};

The generated Java file is

    class IocRecord {
        public DbdRecordInstance base;
    };
    class ExampleRecord extends IocRecord {
        public DbfBool      fbool;
        public DbfOctet     foctet;
        public DbfInt16     fint;
        ...
        public DbfFloat64   ffloat;
        public DbfString    fstring;
        public DbfArray     farray;
        public DbfMDArray   fmdarray;
        public DbfMenu      fmenu;
        public DbfEnum      fenum;
        public DbfLink      flink;
        public DbfDevice    fdevice;
        public DbfStruct    DisplayLimit;
        public static final int16 baseIndex = 1;
        public static final int16 fboolIndex = 2;
        ...
        public static final int16 lastIndex = DisplayLimitIndex;
    };

Database Fields

Each database field is accessed via an interface which all extend the following interface:

    interface Dbf{
        bool isPrimitive(); // BasicTypeBool,...,BasicTypeFloat64
        bool isBasic();
        BasicType getBasicType();
        DbdRecordInstance getRecord();
        int16 getIndex();
    };

The interfaces are designed as follows:

  • DbAccess provides storage for fields and never exposes the address of any field.
  • DbAccess notifies Channel Access when an field is modified.
  • Can we just lock individual records rather than lock sets?
    • What about deadlock copying from one record to another?

The fact the each field is an object means that additional storage is required. DbAccess will probably have something like the following:

   class Field {
   public:
       DbdRecordInstance &instance;
       short             index;
   };
   ...
   class IntField : public Field {
   public:
       int data;
   }
   ...

This each field has the overhead of

  • instance - a reference to DbdRecordInstance
  • index - a 16 bit integer
  • vtbl - a reference to the class implementation


Primitive Types

DbfOctet, ..., DbfFloat64 are all interfaces with methods get and put.

    interface DbfBool extends Dbf {
        bool get();
        void put(bool val);
    };
   
    interface DbfOctet extends Dbf {
        octet get();
        void put(octet val);
    };
   
    interface DbfInt16 extends Dbf {
        int16 get();
        void put(int16 val);
    };
   
    interface DbfInt32 extends Dbf {
        int32 get();
        void put(int32 val);
    };
   
    interface DbfInt64 extends Dbf {
        int64 get();
        void put(int64 val);
    };
   
    interface DbfFloat32 extends Dbf {
        float32 get();
        void put(float32 val);
    };
   
    interface DbfFloat64 extends Dbf {
        float64 get();
        void put(float64 val);
    };


Record support code can access such fields via the generated header file. Some examples are:

    ExampleRecord *precord;
    epicsInt16 myint;
    ...
    precord->ffloat->put(10.0);
    ...
    myint = precord->fint->get();

Code that does not include the generated header file can access these fields via the introspecion interfaces described later in this document. For example code that expects a epicsFloat64 field can access it via

    char *name = "recordname.value";
    NonmutableString *pvname = pNonmutableStringFactory->create(
                     strlen(name),name);
    DbdAddr *pDbdAddr;
    DbfFloat64 *pfield;
    ...
    
    pDbdAddr = pLocateInstance->getPV(pvname);
    pvname->destroy();
    if(!pDbdAddr || (pDbdAddr->getType != DbfTypeFloat64)) // do SOMETHING
    pfield = (epicsFloat64 *)pDbdAddr->getAddr();
    pfield->put(10.0);
    // Note that the database will automatically post monitors on the field
    

String fields

The interface for a string field is:

    interface DbfString extends Dbf {
       int32 getLength();
       void get(MutableString string);
       void setPutSize(int32 size);
       void put(NonmutableString string);
    };

The following code prints a string.

    ExampleRecord *precord;
    epicsInt32 len = precord->fstring->getLength();
    MutableString *pstring = pMutableStringFactory->create(len);
    ...
    precord->fstring->get(pstring);
    printf("%.*s\n",len,pstring->data);

Code that does not include the header file can use the introspection methods to locate the DbfString that provides access to the field.

NOTES:

  • Does record support have to have any say in how DbAccess manages storage for strings? I don't think so.

Structure Fields

    interface DbfStruct extends Dbf {
        int16 getNfields();
        Dbf getInterface(int16 index);
        DbdField getDescription(int16 index);
    };

The following traverses the fields of a DbfStruct

    DbfStruct *pDbfStruct;
    MutableString *pMutableString;
    
    for(i=0; t< pDbfStruct->getNfields(); i++) {
        DbdField *pDbdField = pDbfStruct->getDescription(i);
        int len = pDbdField->getNameLength();
        MutableString *pname = pMutableStringFactory->create(len);
        pDbdField->getName(len,pname);
        DbfType type = pDbdField->getType();
        printf("field %s type %d\n",pname->data,type);
        pname->destroy();
    }


Structure fields can only be accessed via introspection. However, for each structure, code is generated that does the introspection. For example DisplayLimitData can be obtained via the statements:

    ExampleRecord *precord;
    DisplayLimitData limits;
    
    ...
    pDisplayLimitAccess->get(precord->displayLimit,limits);
    printf("low %f high %f\n",limits.low,limits.high);

Array Fields

    interface DbfArray extends Dbf {
       DbfType getType();
       int32 getNelements();
       void setNelements(int32 len);
    };
    interface DbfOctetArray extends DbfArray {
       int32 get(int32 offset, int32 len, octet[] pto);
       int32 put(int32 offset, int32 len, octet[] pfrom);
    };
    interface DbfBoolArray extends DbfArray {
       int32 get(int32 offset, int32 len, bool[] pto);
       int32 put(int32 offset, int32 len, bool[] pfrom);
    };
    interface DbfInt16Array extends DbfArray {
       int32 get(int32 offset, int32 len, int16[] pto);
       int32 put(int32 offset, int32 len, int16[] pfrom);
    };
    interface DbfInt32Array extends DbfArray {
       int32 get(int32 offset, int32 len, int32[] pto);
       int32 put(int32 offset, int32 len, int32[] pfrom);
    };
    interface DbfInt64Array extends DbfArray {
       int32 get(int32 offset, int32 len, int64[] pto);
       int32 put(int32 offset, int32 len, int64[] pfrom);
    };
    interface DbfFloat32Array extends DbfArray {
       int32 get(int32 offset, int32 len, float32[] pto);
       int32 put(int32 offset, int32 len, float32[] pfrom);
    };
    interface DbfFloat64Array extends DbfArray {
       int32 get(int32 offset, int32 len, float64[] pto);
       int32 put(int32 offset, int32 len, float64[] pfrom);
    };
    interface DbfStringArray extends DbfArray {
        DbfString getInterface(int32 index);
    };
    interface DbfArrayArray extends DbfArray {
        DbfArray getInterface(int32 index);
    };
    interface DbfStructArray extends DbfArray {
        DbfStruct getInterface(int32 index);
    };

The following puts data into a float64 field.

    ExampleRecord *precord;
    float64 *pdata; // assume this has been allocated somehow
    int32   nelements; // this is number of elements
    DbfFloat64Array *parray = (DbfFloat64Array *)precord->farray;
    ...
    parray->put(0,nelements,pdata);


NOTES:

  • It must be possible for support to provide an implementation of get and put. It must be possible to do this in segments. For example
    • A circular buffer requires two segments
    • If the memory is in hardware, the support can read/write the data in segments. Transient recorders are an example.
  • If support implements get and put then DbAccess does NOT manage storage but just calls support to get/put data.

DbfMDArray

NOT YET DEFINED


DbfMenu

DbfMenu is described as:

    interface DbfMenu extends Dbf {
        int16 getIndex();
        void putIndex(int16 val);
        DbdMenu getDbdMenu();
    };

DbfMenu allows the menu index to be set and retrieved and also provides access to the DbdMenu.

A DbfMenu field can be accessed via the generated header file or via the introspection methods.


DbfEnum

DbfEnum is described as:

    interface DbfEnum extends Dbf {
        int16 getIndex();
        void putIndex(int16 val);
        DbfStringArray getChoiceArray();
    };


DbfEnum allows the enum index to be set and retrieved and also provides access to the The DbfArray field that contains the choices.

DbfLink and DbfDevice

DbfLink is described as

    enum LinkDir {
        LinkDirNone,
        LinkDirForward,
        LinkDirIn,
        LinkDirOut,
        LinkDirInOut
    };
   
    interface DbfLink extends Dbf {
        LinkDir getDir();
        LinkSupport support;
    };
   
    interface DbfDevice extends Dbf {
        LinkDir getDir();
        Support support; // Support is base class for device support
    };

See below for the description of support, which included record, link, and device support.

DbfTimeStamp

    struct TimeStamp {
        int64 secondsSinceEpoch;
        int32 nanoSeconds;
    };
    interface DbfTimeStamp extends Dbf {
        void get(TimeStamp timeStamp);
        void put(TimeStamp timeStamp);
    };

DbdStatements

These describe everything defined in database definition files.

In the definitions:


DbdMenu

    interface DbdMenu {
        int32 getNameLength();
        void getName(int32 len,octet[] data);
        int16 getNchoices();
        int32 getChoiceLength(int16 index);
        void getChoice(int16 index,int32 len,octet[] data);
    };


DbdLink and DbdDevice

    interface DbdLink {
        LinkDir getDir();
        int32 getChoiceNameLength();
        void getChoiceName(int32 len,octet[] data);
        LinkSupport create(DbfLink link);
    };
   
   
    interface DbdDevice {
        LinkDir getDir();
        int32 getChoiceNameLength();
        void getChoiceName(int32 len,octet[] data);
        Support  create(DbfDevice device);
    };


DbdStruct and DbdRecord

    interface DbdAttribute {
        int32 getDefaultLength();
        void getDefault(int32 len,octet[] data);
        bool isReadonly();
        bool isDesign();
        bool isSpecial();
        int16 getAsl();
    };
   
    interface DbdDefaults {};
   
    interface DbdArrayDefaults extends DbdDefaults{
        DbfType getType();
        int32 getLength();
    interface DbdStructDefaults extends DbdDefaults{
        DbdStruct getDescription();
    };
    interface DbdField {
        int32 getNameLength();
        void getName(int32 len,octet[] data);
        DbfType getType();
        DbdDefaults getDefaults();
        DbdAttribute getAttributes();
    };
    interface DbdStruct {
        int32 getNameLength();
        void getName(int32 len,octet[] data);
        int16 getNumberFields();
        DbdField getFieldDescription(int16 index);
        DbdStructLifetime getLifetime();
    };
    interrface DbdRecord {
        // Need list of instances
        int32 getNameLength();
        void getName(int32 len,octet[] data);
        int16 getNumberFields();
        DbdField getFieldDescription(int16 index);
        DbdRecordSupport getSupport();
        DbdRecordLifetime getLifetime();
    };
    interface DbdLocate {
        DbdMenu getMenu(NonmutableString name);
        DbdLink getLink(NonmutableString name);
        DbdDevice getDevice(NonmutableString name);
        DbdStruct getStruct(NonmutableString name);
        DbdRecord getRecord(NonmutableString name);
    };


Record Instance

    interface DbdRecordInstance {
        DbdRecord getDescription();
        int32 getNameLength();
        void getName(int32 len,octet[] data);
        IocRecord getReference();
    };
    interface DbdAddr {
        void    destroy();  // call this when done with DbAddr
        DbfType getType();
        DbdRecordInstance getInstance();
        int16 getIndex();
        void  getField(NonmutableString field);
    };
    interface LocateInstance{
        DbdAddr getPV(NonmutableString pvname);
        DbdAddr getField(NonmutableString record,NonmutableString field);
    }


Record, Link, Device Support

NOTE: The introspection interfaces should be separated from implementation interfaces. Thus

  • Support - report,...,disconnect should be separate interface
  • RecordSupport and LinkSupport should be defined in separate document.
    // base interface for support
    interface Support {
        void destroy();
        int32 getSupportNameLength();
        void getSupportName(int32 len,octet[] data);
        int32 getDataStructNameLength();
        void getDataStructName(int32 len,octet[] data);
        void report(int16 level);
        void initialize();
        void connect();
        void disconnect();
    };
   
    enum processState {
        processIdle,
        processInputActive,
        processActive,
        processOutputActive,
        processDone
    };
   
    interface RecordSupport {
        void destroy();
        void initialize();
        processState process(processState state);
        void special(bool after,DbfField field);
    };
   
    interface Callback {
        void done();
        void timedout();
    }
   
    interface LinkSupport extends Support {
        void get(DbfField field);
        void getProcess(DbfField field,double timeout,Callback callback);
        void put(DbfField field, bool process);
        void putWait(DbfField field,double timeout,Callback callback);
        void process();
        void processWait(double timeout,Callback callback);
    }