Difference between revisions of "V4 Design: dbdClass"

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== EPICS: C++ class definitions for Database Definition ==
This page is obsolete. It is replaced by dbdInterfaces.
 
May 11 2005
 
<b>UNDER CONSTRUCTION - DO NOT COMMENT</b>
<center>
 
== Overview ==
 
</center>
 
This document describes the C++ class definitions for code that implements
the semantics for records created from Database Definitions. The classes can
be separated into two classes:
* <tt>dbdTypes.h</tt> - Classes that described fields in header files generated from dbd definitions. Header files are generated from the following dbd definitions:
** <tt>record</tt>
** <tt>struct</tt>
** <tt>menu</tt>
* <tt>dbdIntrospect.h</tt> - Classes intended for introspection, i.e. for code that does not include the generated header files.
 
 
----
<center>
 
== Example Database Definition Files ==
 
</center>
 
=== Database Definition Files ===
 
<tt>menuAlarmSevr.dbd</tt> contains:
    menu(menuAlarmSevr) {
          choice("NO_ALARM")
          choice("MINOR")
          choice("MAJOR")
          choice("INVALID")
    }
 
<tt>displayLimit.dbd</tt> contains:
    struct(displayLimit) {
        field(low,float64)
        field(high,float64)
    }
<tt>exampleRecord.dbd</tt> contains:
    record(example) extends iocRecord {
        field(value,float64)
        field(displayLimit,struct(displayLimit))
    }
<tt>alltypesRecord.dbd</tt> contains:
    record(allTypes) extends iocRecord {
        field(fbool,bool)
        field(foctet,octet)
        field(fint16,int16)
        field(fuint16,uint16)
        field(fint32,int32)
        field(fuint32,uint32)
        field(fint64,int64)
        field(fuint64,uint64)
        field(ffloat32,float32)
        field(ffloat64,float64)
        field(fstring,string)
        field(fmenu,menu(menuName))
        field(fenum,enum)
        field(fstruct,struct(displayLimit))
        field(flink,link(dir))
        field(fdevice,device(dir,interfaceName))
    }
=== Generated Header Files ===
<tt>menuAlarmSevr.h</tt> is generated from <tt>menuAlarmSevr.dbd</tt>
    enum menuAlarmSevr {
            menuAlarmSevrNO_ALARM,
            menuAlarmSevrMINOR,
            menuAlarmSevrMAJOR,
            menuAlarmSevrINVALID
    };
<tt>displayLimit.h</tt> is generated from <tt>displayLimit.dbd</tt>
    class displayLimit {
        dbdFloat64 low;
        dbdFloat64 high;
    };
    const dbdInt16 displayLimit_firstIndex = 1
    const dbdInt16 displayLimit_low        = 1
    const dbdInt16 displayLimit_high      = 2
    const dbdInt16 displayLimit_lastIndex =displayLimit_high
<tt>exampleRecord.h</tt> is generated from <tt>exampleRecord.dbd</tt>
    class exampleRecord {
    public:
        ...    All the fields from iocRecord.dbd
        dbdFloat64 value;
        dbdStruct  displayLimit;
    };
   
    const dbdInt16 example_firstIndex = 1001001
    const dbdInt16 example_low = 1001001;
    const dbdInt16 example_high = 1001002;
    const dbdInt16 example_lastIndex = example_high;
<tt>alltypesRecord.h</tt> is generated from <tt>alltypesRecord.dbd</tt>
    class allTypesRecord {
    public:
        ...    All the fields from iocRecord.dbd
        dbdRecord  common;
        dbdBoolean fbool;
        dbdOctet  foctet;
        dbdInt16  fint16;
        dbdUInt16  fuint16;
        dbdInt32  fint32;
        dbdUInt32  fuint32;
        dbdInt64  fint32;
        dbdUInt64  fuint32;
        dbdFloat32 ffloat32;
        dbdFloat64 ffloat64;
        dbdString  fstring;
        dbdMenu    fmenu;
        dbdEnum    fenum
        dbdStruct  fstruct;
        dbdLink    flink;
        dbdDevice  fdevice;
    };
   
    const dbdInt16 allTypes_firstIndex = 1001001
    const dbdInt16 allTypes_fbool = 1001001;
    const dbdInt16 allTypes_foctet = 1001002;
    const dbdInt16 allTypes_fint16 = 1001003;
    const dbdInt16 allTypes_fuint16 = 1001004;
    const dbdInt16 allTypes_fint32 = 1001005;
    const dbdInt16 allTypes_fuint32 = 1001006;
    const dbdInt16 allTypes_fint64 = 1001007;
    const dbdInt16 allTypes_fuint64 = 1001008;
    const dbdInt16 allTypes_ffloat32 = 1001009;
    const dbdInt16 allTypes_ffloatn64 = 10010010;
    const dbdInt16 allTypes_ffstring = 10010011;
    const dbdInt16 allTypes_fmenu = 10010012;
    const dbdInt16 allTypes_fenum = 10010013;
    const dbdInt16 allTypes_fstruct = 10010014;
    const dbdInt16 allTypes_flink = 10010015
    const dbdInt16 allTypes_fdevice = 10010016
    const dbdInt16 allTypes_lastIndex = allTypes_fdevice;
 
----
<center>
 
== dbdTypes.h ==
 
</center>
 
File dbdTypes.h describes the datatypes used by V4 databases:
 
/* TBD dbdNdimArrayT*/
enum dbdType {
    dbdUnknownT,dbdBooleanT,dbdOctetT,
    dbdInt16T,dbdUInt16T,dbdInt32T,dbdUInt32T,dbdInt64T,dbdUInt64T,
    dbdFloat32T,dbdFloat64T,
    dbdStringT,
    dbdStructT,
    dbdMenuT,dbdEnumT,
    dbdLinkT,dbdDeviceT,
    dbdArrayT
};
 
/* some of the following may require OSD definitions*/
typedef bool              dbdBoolean;
typedef char              dbdOctet;
typedef short              dbdInt16;
typedef unsigned short    dbdUInt16;
typedef int                dbdInt32;
typedef unsigned int      dbdUInt32;
typedef long long          dbdInt64;
typedef unsigned long long dbdUInt64;
typedef float              dbdFloat32;
typedef double            dbdFloat64;
 
class dbdRecord;
 
// dbdStructPtr always references a class generated from a struct dbd
typedef void * dbdStructPtr;
 
// dbdInterfacePtr always references a class that contains only methods
typedef void *dbdInterfacePtr;
 
class dbdInterface {
public:
    const char      *interfaceType;
    dbdInterfacePtr *pinterface;
};
 
/*dbdString holds UTF-8 characters*/
class dbdString {
public:
    dbdInt32  capacity;  /*capacity in bytes*/
    dbdOctet  *pstorage;
};
 
class dbdStructMember {
    dbdString name;
    dbdType  type;
};
 
class dbdStructDef{
    dbdString      name;
    dbdInt16        nmembers;
    dbdStructMember *pmember[];
    dbdInterface    interface;
};
 
class dbdStruct{ // for a field referencing a struct
    dbdStructDef *pdbdStructDef;
    dbdStructPtr ptr;
};
 
class dbdMenuDef{
public:
    dbdString name;
    dbdInt16  nchoices;
    dbdString *pchoice[];
};
 
class dbdMenu{ // for a struct or record field
public:
    dbdInt16    index;
    dbdMenuDef  *pdbdMenuDef[];
};
 
class dbdEnum{
public:
    dbdInt16  index;
    dbdInt16  nchoices;
    dbdString *pchoice[];
};
 
class dbdInterfaceDef {
public:
    dbdString interfaceName;
    dbdString choiceName;
    dbdString dataStructName;
    dbdInterface *pdbdInterface;
};
 
enum dbdLinkDir {
    dbdLinkDirNone,
    dbdLinkDirForward,
    dbdLinkDirIn,
    dbdLinkDirOut,
    dbdLinkDirInOut
};
class dbdLinkDef{
public:
    dbdLinkDir    dir;
    dbdString    choiceName;
    dbdInterface *pdbdInterface;
    dbdString    dataStructName;
};
class dbdLink{ // for a struct or record field
public:
    dbdLinkDir  dir;
    dbdString  choiceName;
    dbdLinkDef  *plinkDef;
    dbdStruct  dataStruct;
};
 
class dbdDeviceDef {
public:
    dbdLinkDir  dir;
    dbdString interfaceName;
    dbdString choiceName;
    dbdString dataStructName;
    dbdInterface *pdbdInterface;
};
 
class dbdDevice{ // for a struct or record field
public:
    dbdLinkDir  dir;
    dbdString    choiceName;
    dbdDeviceDef *pdeviceDef;
    dbdStruct    dataStruct;
};
 
template< class ARR_T > class dbdArray {
public:
    dbdInt32  capacity;  /*capacity in number of elements*/
    dbdInt32  size;      /*current number of elements*/
    dbdType  type;
    ARR_T    *pstorage;
};
 
/*  The following array types are supported by dbdCore
  *  dbdArray<void>;
  *  dbdArray<dbdOctet>;
  *  dbdArray<dbdInt16>;
  *  dbdArray<dbdUInt16>;
  *  dbdArray<dbdInt32>;
  *  dbdArray<dbdUInt32>;
  *  dbdArray<dbdInt64>;
  *  dbdArray<dbdUInt64>;
  *  dbdArray<dbdFloat32>;
  *  dbdArray<dbdFloat64>;
  *  dbdArray<dbdString>;
  *  dbdArray<dbdLinkField>;
**/
 
/* every struct and every record support module implements the following*/
class dbdStructMetaSupport {
    virtual dbdStructPtr create() = 0;
    virtual dbdBoolean initialize(dbdString *errorMessage, dbdStructPtr ptr) = 0;
    virtual dbdBoolean finalize(dbdString *errorMessage, dbdStructPtr ptr) = 0;
    virtual void destroy(dbdStructPtr ptr) = 0;
    virtual void *indexToAddr(dbdString *errorMessage,
            dbdStructPtr ptr, dbdInt16 index) = 0;
    // ???? is anything else needed
};
 
/* record support implements the following*/
class dbdRecordSupport {
    virtual void special(dbdRecord *pdbdRecord,
            dbdBoolean  after,
            dbdInt16 nlevels, // number of elements in fieldIndex
            dbdInt16 fieldIndex[] // array of field indices
            ) = 0;
};
 
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Latest revision as of 19:53, 11 August 2005

This page is obsolete. It is replaced by dbdInterfaces.