Difference between revisions of "V4 DB Record Instance Syntax"

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(Headings, more examples)
(Numeric constants defined)
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: '''This page still being worked on...'''
: '''This page still being worked on...'''


The syntax used for record instances has to change in EPICS V4, since we now have to support structured data. While it would have been possible to modify the V3 syntax to allow for this, a complete redesign of the syntax has been done to help improve parsing, and to provide commonality between the syntax of a DB file and the string representation of structured data values passed through Channel Access.
The syntax used for record instances has to change in EPICS V4, since we now have to support structured data. While it would have been possible to modify the V3 syntax to allow for this, a complete redesign of the syntax has been done to help improve parsing, and to provide commonality between the syntax of a DB file and the string representation of structured data values passed through Channel Access.


= Document Conventions =
= Document Conventions =
Line 12: Line 14:
: ''one of:'' <tt>list of posible literal values</tt>
: ''one of:'' <tt>list of posible literal values</tt>


= General Symbols =


These symbols are used but not defined in the grammar:
= Common Symbols =


;''integerConstant:''
The symbols described in this section are used in the grammar, but may be implemented as lexical tokens.
;''floatingConstant:''
: Standard format numbers


;''identifier:''
;''identifier:''
: A legal C99 identifier. Note that C99 permits implementations to allow extended characters to be used in identifiers, but does not require it, so the use of extended characters may reduce portability and is not recommended.
: A legal C99 identifier. Note that C99 permits implementations to allow extended characters to be used in identifiers, but does not require it, so the use of extended characters may reduce portability and is not recommended.
== Integer Constants ==
;''integerConstant:''
: ''positiveInteger''
: <tt>-</tt> ''positiveInteger''
;''positiveInteger:''
: ''octalConstant''
: ''hexConstant''
: ''decimalConstant''
;''octalConstant:''
: <tt>0</tt> ''octalDigit''
: ''octalConstant'' ''octalDigit''
;''octalDigit:''
: ''one of:'' <tt>0-7</tt>
;''hexConstant:''
: <tt>0x</tt> ''hexDigit''
: <tt>0X</tt> ''hexDigit''
: ''hexConstant'' ''hexDigit''
;''hexDigit:''
: ''one of:'' <tt>0-9 a-f A-F</tt>
;''decimalConstant:''
: ''one of:'' <tt>1-9</tt>
: ''decimalConstant'' ''decimalDigit''
;''decimalDigit:''
: ''one of:'' <tt>0-9</tt>
This was meant to be a description of the C99 standard integer representation, but I made it up myself so it may be flawed.
'''Q: Do we want to allow/require the numeric suffixes u/U and l/L?'''  These are a little tricky to actually include in the grammar, and are not actually needed since (unlike a C compiler) we know the type of the number we're expecting.
== Floating Point Constants ==
;''realConstant:''
:'' positiveReal''
: <tt>-</tt> ''positiveReal''
;''positiveReal:''
: <tt>.</tt> ''digitSequence''
: <tt>.</tt> ''digitSequence'' ''exponentPart''
: ''digitSequence'' <tt>.</tt>
: ''digitSequence'' <tt>.</tt> ''exponentPart''
: ''digitSequence'' <tt>.</tt> ''digitSequence''
: ''digitSequence'' <tt>.</tt> ''digitSequence'' ''exponentPart''
: ''digitSequence'' ''exponentPart''
;''digitSequence:''
: ''decimalDigit''
: ''digitSequence'' ''decimalDigit''
;''exponentPart:''
: <tt>e</tt> ''signedExponent''
: <tt>E</tt> ''signedExponent''
;''signedExponent:''
: <tt>-</tt> ''digitSequence''
: <tt>+</tt> ''digitSequence''
: ''digitSequence''
In ANSI C source code, an sequence of decimal digits with neither a decimal point nor an exponent is never a true floating-point constant.  We should probably permit this though, since we know the field type already.
== Boolean Constants ==
We can afford to be generous in what we accept as a boolean value:
;''booleanConstant:''
: ''booleanTrue''
: <tt>"</tt> ''booleanTrue'' <tt>"</tt>
: ''booleanFalse''
: <tt>"</tt> ''booleanFalse'' <tt>"</tt>
;''booleanTrue:''
: ''one of:'' <tt>1 T TRUE t true True Y YES Yes y yes</tt>
;''booleanFalse:''
: ''one of:'' <tt>0 F FALSE f false False N NO No n no</tt>
'''I'm proposing all these possibilities for true/false as they are all obvious in meaning, and will allow a CA Put of a string to a boolean field to understand them all. I will listen to objections though, and we might want to allow registration of strings in other languages...'''
== String Constants ==


;''stringConstant:''
;''stringConstant:''
Line 32: Line 118:
: ''simpleEscapeSequence''
: ''simpleEscapeSequence''
: ''octalEscapeSequence''
: ''octalEscapeSequence''
: ''hexadecimalEscapeSequence''
: ''hexEscapeSequence''
: ''universalCharacterName''
: ''universalCharacterName''


Line 43: Line 129:
: <tt>\</tt> ''octalDigit'' ''octalDigit'' ''octalDigit''
: <tt>\</tt> ''octalDigit'' ''octalDigit'' ''octalDigit''


;''octalDigit:''
;''hexEscapeSequence:''
: ''one of:'' <tt>0-7</tt>
 
;''hexadecimalEscapeSequence:''
: <tt>\x</tt> ''hexDigit''
: <tt>\x</tt> ''hexDigit''
: ''hexadecimalEscapeSequence'' ''hexDigit''
: ''hexEscapeSequence'' ''hexDigit''
 
;''hexDigit:''
: ''one of:'' <tt>0-9 a-f A-F</tt>


Note: C99 does not limit the number of hex digits that can appear in a ''hexadecimalEscapeSequence'', but it does state that the behaviour is undefined if the resulting character value exceeds that of the largest character.
Note: C99 does not limit the number of hexadecimal digits that can appear in a ''hexEscapeSequence'', but it does state that the behaviour is undefined if the resulting character value exceeds that of the largest character.


;''universalCharacterName:''
;''universalCharacterName:''
Line 61: Line 141:
;''hexQuad:''
;''hexQuad:''
: ''hexDigit'' ''hexDigit'' ''hexDigit'' ''hexDigit''
: ''hexDigit'' ''hexDigit'' ''hexDigit'' ''hexDigit''
We could afford to be generous in what we accept as a boolean value:
;''booleanConstant:''
: ''booleanTrue''
: <tt>"</tt> ''booleanTrue'' <tt>"</tt>
: ''booleanFalse''
: <tt>"</tt> ''booleanFalse'' <tt>"</tt>
;''booleanTrue:''
: ''one of:'' <tt>1 T TRUE t true True Y YES Yes y yes</tt>
;''booleanFalse:''
: ''one of:'' <tt>0 F FALSE f false False N NO No n no</tt>
'''I'm proposing all these possibilities for true/false as they are all obvious in meaning, and will allow a CA Put of a string to a boolean field to understand them all. I will listen to objections though, and we might want to allow registration of strings in other languages...'''




Line 147: Line 211:


;''initializer:''
;''initializer:''
: ''basicInitializer''
: ''constant''
: ''structInitializer''
: ''structInitializer''
: ''arrayInitializer''
: ''arrayInitializer''
Line 160: Line 224:
=== Basic and Enumerated Initializers ===
=== Basic and Enumerated Initializers ===


;''basicInitializer:''
;''constant:''
: ''booleanConstant''
: ''booleanConstant''
: ''integerConstant''
: ''integerConstant''
: ''floatingConstant''
: ''realConstant''
: ''stringConstant''
: ''stringConstant''


Line 176: Line 240:
       ...
       ...
   }
   }
'''Q: What about map fields? For record initialization we could parse these like an array of structures, where the first structure element is the key and the second is the value.  However being able to access and modify elements of a map over CA may be harder, and needs some thought.'''


=== Structure Initializers ===
=== Structure Initializers ===
Line 243: Line 309:


;''arrayType:''
;''arrayType:''
: <tt>bool</tt>
: ''one of:'' <tt>bool</tt> <tt>int16</tt> <tt>uint16</tt> <tt>int32</tt> <tt>uint32</tt>
: <tt>int16</tt>
: ''one of:'' <tt>float32</tt> <tt>float64</tt> <tt>octet</tt> <tt>string</tt>
: <tt>uint16</tt>
: <tt>int32</tt>
: <tt>uint32</tt>
: <tt>float32</tt>
: <tt>float64</tt>
: <tt>octet</tt>
: <tt>string</tt>


;''arrayCapacity:''
;''arrayCapacity:''
Line 267: Line 326:


   matrix identity1 = {
   matrix identity1 = {
       value = [3,3] { {1, 0, 0}, {0, 1, 0}, {1, 0, 0}};
       value = float32 [3,3] { {1, 0, 0}, {0, 1, 0}, {1, 0, 0}};
   }
   }
   matrix identity2 = {
   matrix identity2 = {
       value = [3,3] { {1}, {[1] = 1}, {[2] = 1}};
       value = float32 [3,3] { {1}, {[1] = 1}, {[2] = 1}};
   }
   }


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: ''extraField'' <tt>=</tt> ''extraInitializer'' <tt>;</tt>
: ''extraField'' <tt>=</tt> ''extraInitializer'' <tt>;</tt>


This section not yet completed.
This syntax not yet developed.
 
Things to be careful about here:
* An incorrectly spelled field name in a ''fieldAssignment'' will look to the parser like an ''extraFieldAssigment''
* ...

Revision as of 00:42, 24 May 2005

This page still being worked on...


The syntax used for record instances has to change in EPICS V4, since we now have to support structured data. While it would have been possible to modify the V3 syntax to allow for this, a complete redesign of the syntax has been done to help improve parsing, and to provide commonality between the syntax of a DB file and the string representation of structured data values passed through Channel Access.


Document Conventions

This syntax is presented below in the form of a grammar. The conventions I'm using are as follows:

symbolBeingDefined:
otherSymbol
alternateSymbolFollowedBy literal
one of: list of posible literal values


Common Symbols

The symbols described in this section are used in the grammar, but may be implemented as lexical tokens.

identifier:
A legal C99 identifier. Note that C99 permits implementations to allow extended characters to be used in identifiers, but does not require it, so the use of extended characters may reduce portability and is not recommended.

Integer Constants

integerConstant:
positiveInteger
- positiveInteger
positiveInteger:
octalConstant
hexConstant
decimalConstant
octalConstant:
0 octalDigit
octalConstant octalDigit
octalDigit:
one of: 0-7
hexConstant:
0x hexDigit
0X hexDigit
hexConstant hexDigit
hexDigit:
one of: 0-9 a-f A-F
decimalConstant:
one of: 1-9
decimalConstant decimalDigit
decimalDigit:
one of: 0-9

This was meant to be a description of the C99 standard integer representation, but I made it up myself so it may be flawed.

Q: Do we want to allow/require the numeric suffixes u/U and l/L? These are a little tricky to actually include in the grammar, and are not actually needed since (unlike a C compiler) we know the type of the number we're expecting.

Floating Point Constants

realConstant:
positiveReal
- positiveReal
positiveReal:
. digitSequence
. digitSequence exponentPart
digitSequence .
digitSequence . exponentPart
digitSequence . digitSequence
digitSequence . digitSequence exponentPart
digitSequence exponentPart
digitSequence:
decimalDigit
digitSequence decimalDigit
exponentPart:
e signedExponent
E signedExponent
signedExponent:
- digitSequence
+ digitSequence
digitSequence

In ANSI C source code, an sequence of decimal digits with neither a decimal point nor an exponent is never a true floating-point constant. We should probably permit this though, since we know the field type already.

Boolean Constants

We can afford to be generous in what we accept as a boolean value:

booleanConstant:
booleanTrue
" booleanTrue "
booleanFalse
" booleanFalse "
booleanTrue:
one of: 1 T TRUE t true True Y YES Yes y yes
booleanFalse:
one of: 0 F FALSE f false False N NO No n no

I'm proposing all these possibilities for true/false as they are all obvious in meaning, and will allow a CA Put of a string to a boolean field to understand them all. I will listen to objections though, and we might want to allow registration of strings in other languages...

String Constants

stringConstant:
" escapedCharacterList "
escapedCharacterList:
A series of characters, using the C99 escapeSequence syntax defined below:
escapeSequence:
simpleEscapeSequence
octalEscapeSequence
hexEscapeSequence
universalCharacterName
simpleEscapeSequence:
one of: \' \" \? \\ \a \b \f \n \r \t \v
octalEscapeSequence:
\ octalDigit
\ octalDigit octalDigit
\ octalDigit octalDigit octalDigit
hexEscapeSequence:
\x hexDigit
hexEscapeSequence hexDigit

Note: C99 does not limit the number of hexadecimal digits that can appear in a hexEscapeSequence, but it does state that the behaviour is undefined if the resulting character value exceeds that of the largest character.

universalCharacterName:
\u hexQuad
\U hexQuad hexQuad
hexQuad:
hexDigit hexDigit hexDigit hexDigit


Database File

I need to define these, which are really preprocessor objects:

  • comments
  • substitution macros
  • templates and ports


Record Definitions

recordDefinition:
recordType recordName = { recordBody }
recordType:
identifier
recordName:
recordNameChar
recordName recordNameChar
recordNameChar:
one of: 0-9 A-Z a-z _ - : ; < > [ ]
Any Unicode/UTF-8 character outside of the Basic Latin set

This extends the character set available to a V3 record name, adding all possible multi-byte characters. However, EPICS sites are strongly advised to confirm that such record names can be processed using all of their database and CA client tools before actually making use of this particular extension.

recordBody:
recordBodyItem
recordBody recordBodyItem

Record instance definitions in EPICS V4 look very similar to a C99 structure definition with initialization. For example:

  ai foo:bar:temperature = {
      ...
  }

Inside the body of the record definition, there are three possible kinds of statements, similar to a C assignment statement. Note these statements must be terminated with a semi-colon (which is different from inside a struct). The reason for this difference is to prevent database instance files from becoming dependent on the order of fields in a record; if we permit record instances to be created from a single comma-separated list of field values without the field names, it could lead to significant confusion if the field order ever changes.

recordBodyItem:
infoAssignment
fieldAssignment
extraFieldAssigment

Information Fields

infoAssignment:
info infoName = stringConstant ;
infoName:
identifier
stringConstant

Info items provide additional configuration data about this record that can be accessed by other software running on the IOC.

  info savePeriod = "30.0";
  info restorePhase = "1";
  info "my favourite things" = "raindrops on roses";

Field Assignment

fieldAssignment:
fieldName = initializer ;
fieldName:
identifier
initializer:
constant
structInitializer
arrayInitializer
devlinkInitializer
initializerList:
initializer
initializerList , initializer

The initializer in a field assignment is also the exact same syntax that will be used when converting a string value from a CA client for example into a field value that is being put into a field.

Basic and Enumerated Initializers

constant:
booleanConstant
integerConstant
realConstant
stringConstant

The syntax for the field initializer depends on the data type represented by fieldName. Basic types (numeric or string) should need no comment other than to note that values for numeric fields must not be given inside quotes (unlike EPICS V3). Menu field values may be given as either a string or an integer. For enum fields, if the related field that contains the strings is defined first, the enum field may be specified using a string; otherwise it can only be set using an integer value.

Examples:

  ai foo:bar:temperature = {
      inputSmoothing = 0.98;
      invalidValue = 1000;
      units = "Celcius";
      scan = "Interrupt";
      ...
  }

Q: What about map fields? For record initialization we could parse these like an array of structures, where the first structure element is the key and the second is the value. However being able to access and modify elements of a map over CA may be harder, and needs some thought.

Structure Initializers

structInitializer:
{ structAssignmentList }
structAssignmentList:
initializerList
fieldName = initializerList
structAssignmentList ; fieldName = initializerList

Initializers for a structure field look similar to a nested record body, but the rules are slightly different:

  • You can give a series of values for adjacent items using a simple comma-separated list (for a record body, you must name each field)
  • Semi-colons are required between a value and a following named item.

For example:

  ai foo:temperature:sensor = {
      linearConvert = {
          mode = "Linear";
          low = -12.5, 133.5
      };
      displayLimit = { 0, 100 };
      ...
  }

Link and Device Initializers

devlinkInitializer:
linkType ( structAssignmentList )
deviceType ( structAssignmentList )
linkType:
identifier
deviceType:
identifier

These select a particular link or device support for the field, and set its address according to the structure type defined for that link or device type.

  calcout foo:temperature:controller = {
      output = ca("fum:baz:heater"; pp=y);
      inputs = {
          { "setpoint", pv("foo:temperature:setpoint") }
          { "current", db("foo:temperature:sensor"; ms=y) }
      };
      expression = "(setpoint - current) > 0";
  }
  mbbi foo:bar:door = {
      input = acro9440 { 0, 5 };
  }

Array Initializers

arrayInitializer:
{ arrayAssignmentList }
arrayType { arrayAssignmentList }
[ arrayCapacity ] { arrayAssignmentList }
arrayType [ arrayCapacity ] { arrayAssignmentList }
arrayAssignmentList:
initializerList
[ integerConstant ] = initializerList
arrayAssignmentList ; [ integerConstant ] = initializerList
arrayType:
one of: bool int16 uint16 int32 uint32
one of: float32 float64 octet string
arrayCapacity:
integerConstant
arrayCapacity , integerConstant

If the definition of the array field being set did not do so, an array field initialization must include the size of the array and/or the type of the data stored in it. Inside the braces data values are given in a comma-separated list; the index can also be set to initialize individual values, and any mixture of the two can be used as desired:

  mbbi foo:bar:door = {
      stateNames = [4] {"Broken", "Closed", "Open", "Moving"};
      stateSeverity = [4] {"Major"; [3] = "Minor"};
  }

For multi-dimensional arrays, data values can only appear inside the inner-most sets of braces, although index settings are permitted outside of these. These two definitions give the same result:

  matrix identity1 = {
      value = float32 [3,3] { {1, 0, 0}, {0, 1, 0}, {1, 0, 0}};
  }
  matrix identity2 = {
      value = float32 [3,3] { {1}, {[1] = 1}, {[2] = 1}};
  }

Extra Fields

extraFieldAssigment:
extraField = extraInitializer ;

This syntax not yet developed.

Things to be careful about here:

  • An incorrectly spelled field name in a fieldAssignment will look to the parser like an extraFieldAssigment
  • ...